Basic Assignments
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Options & Settings
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Main Time Information
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Notes:
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-I’ve got a number of projects and proposals right in front of me. How can I help those projects go forward and be able to scoop up the low hanging fruit in front of me? I think that I need to slow down and pick things up. Sometimes going slow takes more time but can really help! -Sketches of how elements of time play into all pieces and parts. Concepting with a developer. See sketches on scans in photo gallery: - 12 main player groups like customers, invoices, parts, users, vendors, etc. - Subs or sub functions of time. All main players could use and/or talk to any of the sub functions of time. - 12 main players with their own natural subs or features. - Subs or sub functions of time. - The above model started getting into other natural connections and subs of the main player groups. - I still kind of like the oval and spiral or radial model. Just trying to figure out the best option to help people understand. - 3 main points for joining items to the family of elements of time are: 1. Life span 2. Checkpoints 3. Data assembly line - What if part of the core contained the following elements… 1. Permissions 2. Settings 3. Functions of time & space 4. Media/content & files 5. Relationships 6. Concepts & principles 7. Other key factors & players 8. What is needed to tell, record, & play the story out? - At the core of world building – you have a number of core concepts and principles. They are the core. Without the core concepts and principles, the whole thing fails. Help it grow by supporting the core! - The very heart of the matter deals with a number of interrelated and compound concepts. That is where the model gains strength. - Help other people know about this core concepts, principles, and interrelated pieces. The “why” many take a while to teach, show, and develop. It is worth it! |