Basic Assignments
|
Options & Settings
|
Main Time Information
|
||||||||||||||||||||||||||||
|
|
|
|
Sorry, no photos available for this element of time.
|
|
Notes:
|
Eric popped in and we touched base fairly quickly on the loyalty points and special tracking accounts. After that, Steve and I were talking about custom code and black boxes. We are seeing more and more needs to template and allow full user interactions. This gets to the custom configuration level. - Our goal is to get the pages and code out to the object level. - Currently we have options for black boxes. We may need to go deeper there and allow for custom, theme (bulk black boxes), mini settings, and then the default classic pages. - The display and sometimes the logic are the things that need to be able to change. The display being one of the biggest thing. - We were talking about corp-wide settings, users settings, page settings, and even player group settings (12 main players - invoices, customers, items, PO's, etc.) - Everything keeps fracturing and spreading out. That isn't bad, but it does make it hard to manage and also show back to the users. - Lots of our users want to limit what is shown. That is removing fields and columns. The opposite for that is real in-line database extensions (expanding the database with specific data types and fields). - We talked about limiting results back to the users... for most things that works great. On the other hand, other people want everything from forever (all the data). - We are even seeing a need for page level settings as to what data is pulled back and what data is shown. - It goes clear out the level of layout and display. Say the shopping cart - I want the clear cart button here. I want the checkout button here. I want the update cart button here. I don't want x and y but I do want z and q. You get the idea. - We are also seeing a need for logic rules (still at the page level). Basically, how do I play and who do I play with? Rules, assignments, and settings. - Settings are preset choices so that we could go even faster and faster without asking for input each time. - Talking about a small game and/or a developer's challenge - a contest of sorts - If we play with the real data, inside of adilas, we are so interconnected, it gets kind tough. For concepting, we may want to step back and limit the scope. - Talking about try storming, brainstorming, concepting, and even breaking things into stages. - Often when we are looking for ideas and solutions, it becomes a mix of multiple ideas. Cinergy and getting multiple people playing the game. Kinda like add on. - Are we turning right, left, or going up or down... wet clay and things keep changing. - We are so grateful for all of the people pushing on things. It is always morphing and changing. - The element of control by a user - easy, powerful, and pretty - if it has those things, you can sell it. |