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Color Code: Yellow
Assigned To: Brandon Moore
Created By: Brandon Moore
Created Date/Time: 9/4/2018 1:37 pm
 
Action Status: Blank (new)
Show On The Web: Yes - (public)
Priority: 0
 
Time Id: 3993
Template/Type: Brandon Time
Title/Caption: Eric Time
Start Date/Time: 9/18/2018 1:00 pm
End Date/Time: 9/18/2018 3:00 pm
Main Status: Active

Sorry, no photos available for this element of time.


Notes:

Eric popped in and we touched base fairly quickly on the loyalty points and special tracking accounts. After that, Steve and I were talking about custom code and black boxes. We are seeing more and more needs to template and allow full user interactions. This gets to the custom configuration level.

- Our goal is to get the pages and code out to the object level.

- Currently we have options for black boxes. We may need to go deeper there and allow for custom, theme (bulk black boxes), mini settings, and then the default classic pages.

- The display and sometimes the logic are the things that need to be able to change. The display being one of the biggest thing.

- We were talking about corp-wide settings, users settings, page settings, and even player group settings (12 main players - invoices, customers, items, PO's, etc.)

- Everything keeps fracturing and spreading out. That isn't bad, but it does make it hard to manage and also show back to the users.

- Lots of our users want to limit what is shown. That is removing fields and columns. The opposite for that is real in-line database extensions (expanding the database with specific data types and fields).

- We talked about limiting results back to the users... for most things that works great. On the other hand, other people want everything from forever (all the data).

- We are even seeing a need for page level settings as to what data is pulled back and what data is shown.

- It goes clear out the level of layout and display. Say the shopping cart - I want the clear cart button here. I want the checkout button here. I want the update cart button here. I don't want x and y but I do want z and q. You get the idea.

- We are also seeing a need for logic rules (still at the page level). Basically, how do I play and who do I play with? Rules, assignments, and settings.

- Settings are preset choices so that we could go even faster and faster without asking for input each time.

- Talking about a small game and/or a developer's challenge - a contest of sorts

- If we play with the real data, inside of adilas, we are so interconnected, it gets kind tough. For concepting, we may want to step back and limit the scope.

- Talking about try storming, brainstorming, concepting, and even breaking things into stages.

- Often when we are looking for ideas and solutions, it becomes a mix of multiple ideas. Cinergy and getting multiple people playing the game. Kinda like add on.

- Are we turning right, left, or going up or down... wet clay and things keep changing.

- We are so grateful for all of the people pushing on things. It is always morphing and changing.

- The element of control by a user - easy, powerful, and pretty - if it has those things, you can sell it.